Robotics For The Development of Preschool Children’s Creativity

Authors

  • Novita Eka Nurjanah Universitas Sebelas Maret
  • Choirunnisa Universitas Sebelas Maret

DOI:

https://doi.org/10.36709/jspaud.v6i1.18

Keywords:

early childhood, creativity, robotics

Abstract

The use of technology in 21st century education is not unfamiliar. One form of technological innovation in the field of education is robotics. The use of robots in learning is in line with STEM learning, because children are invited to build their own desired robots, design their own robots, and enter coding according to their wishes so that this activity can stimulate children's creativity. This study aims to determine the application of robotics in the development of early childhood creativity. The research method used is systematic literature review. Literature sources come from international articles relevant to the topic of study from 2011 to 2021. The results show that robotics applied in early childhood learning can develop creativity. Educational robots can be used as a place for children to develop, apply, and channel ideas, thoughts, ideas, and creativity in a work. Robotic activities can introduce children to STEM or STEAM concepts as well as computational thingking so that in addition to creativity, children are trained in logical, creative, and structured thinking skills.

References

Alves-Oliveira, P., Arriaga, P., Paiva, A., & Hoffman, G. (2019). Guide to build YOLO, a creativity-stimulating robot for children. HardwareX, 6. https://doi.org/10.1016/j.ohx.2019.e00074

Alves-Oliveira, P., Gomes, S., Chandak, A., Arriaga, P., Hoffman, G., & Paiva, A. (2020). Software architecture for YOLO, a creativity-stimulating robot. SoftwareX, 11, 100461. https://doi.org/10.1016/j.softx.2020.100461

Angeli, C., & Valanides, N. (2020). Developing young children’s computational thinking with educational robotics: An interaction effect between gender and scaffolding strategy. Computers in Human Behavior, 105(March), 105954. https://doi.org/10.1016/j.chb.2019.03.018

Aristawati, F. A., & Budiyanto, C. (2018). Penerapan Robotika Dalam Pembelajaran STEM:Kajian Pustaka. Prosiding Seminar Nasional UNS Vocational Day, 1(0). https://jurnal.uns.ac.id/uvd/article/view/15854/pdf

Behnamnia, N., Kamsin, A., Ismail, M. A. B., & Hayati, A. (2020). The effective components of creativity in digital game-based learning among young children: A case study. Children and Youth Services Review, 116(March), 105227. https://doi.org/10.1016/j.childyouth.2020.105227

Bers, M. U., González-González, C., & Armas-Torres, M. B. (2019). Coding as a playground: Promoting positive learning experiences in childhood classrooms. Computers and Education, 138(June 2018), 130–145. https://doi.org/10.1016/j.compedu.2019.04.013

Bers, M. U. (2018). Coding, playgrounds and literacy in early childhood education: The development of KIBO robotics and ScratchJr. IEEE Global Engineering Education Conference, EDUCON, 2018-April, 2094–2102. https://doi.org/10.1109/EDUCON.2018.8363498

Bers, M. U., Flannery, L., Kazakoff, E. R., & Sullivan, A. (2014). Computational thinking and tinkering: Exploration of an early childhood robotics curriculum. Computers and Education, 72, 145–157. https://doi.org/10.1016/j.compedu.2013.10.020

Bers, M. U., Seddighin, S., & Sullivan, A. (2013). Ready for Robotics: Bringing Together the T and E of STEM in Early Childhood Teacher Education. Jl. of Technology and Teacher Education, 21(3), 355–377.

Daud, A. M., Omar, J., Turiman, P., & Osman, K. (2012). Creativity in Science Education. Procedia - Social and Behavioral Sciences, 59, 467–474. https://doi.org/10.1016/j.sbspro.2012.09.302

De Paula, B. H., Burn, A., Noss, R., & Valente, J. A. (2018). Playing Beowulf: Bridging computational thinking, arts and literature through game-making. International Journal of Child-Computer Interaction, 16, 39–46. https://doi.org/10.1016/j.ijcci.2017.11.003

Di Lieto, M. C., Inguaggiato, E., Castro, E., Cecchi, F., Cioni, G., Dell’Omo, M., Laschi, C., Pecini, C., Santerini, G., Sgandurra, G., & Dario, P. (2017). Educational Robotics intervention on Executive Functions in preschool children: A pilot study. Computers in Human Behavior, 71, 16–23. https://doi.org/10.1016/j.chb.2017.01.018

Dorouka, P., Papadakis, S., & Kalogiannakis, M. (2020). Tablets and apps for promoting robotics, mathematics, STEM education and literacy in early childhood education. International Journal of Mobile Learning and Organisation, 14(2), 255–274. https://doi.org/10.1504/IJMLO.2020.106179

Eguchi, A. (2016). RoboCupJunior for promoting STEM education, 21st century skills, and technological advancement through robotics competition. Robotics and Autonomous Systems, 75, 692–699. https://doi.org/10.1016/j.robot.2015.05.013

Ershadi, M., & Winner, E. (2016). Children’s creativity. The Curated Reference Collection in Neuroscience and Biobehavioral Psychology, 1, 144–148. https://doi.org/10.1016/B978-0-12-809324-5.23693-6

Fauziddin, M. (2016). Penerapan Belajar Melalui Bermain Dalam Meningkatkan Kreativitas Anak Usia Dini. Curricula, 1(3), 1–11. https://doi.org/10.22216/jcc.2016.v2i3.1277

González, Y. A. C., & Muñoz-Repiso, A. G.-V. (2018). A robotics-based approach to foster programming skills and computational thinking. 41–45. https://doi.org/10.1145/3284179.3284188

Heider, K. L., & Jalongo, M. R. (2015). Young children and families in the information age: Applications of technology in early childhood. Young Children and Families in the Information Age: Applications of Technology in Early Childhood, 1–292. https://doi.org/10.1007/978-94-017-9184-7

Hussain, I., Iqbal, Z., Malvezzi, M., Prattichizzo, D., & Salvietti, G. (2020). Human-Friendly Robotics 2019 (Vol. 12). http://dx.doi.org/10.1007/978-3-030-42026-0 11%0Ahttp://link.springer.com/10.1007/978-3-030-42026-0

Jamil, F. M., Linder, S. M., & Stegelin, D. A. (2018). Early Childhood Teacher Beliefs About STEAM Education After a Professional Development Conference. Early Childhood Education Journal, 46(4), 409–417. https://doi.org/10.1007/s10643-017-0875

Jdeed, M., Schranz, M., & Elmenreich, W. (2020). A study using the low-cost swarm robotics platform spiderino in education. Computers and Education Open, 1(April), 100017. https://doi.org/10.1016/j.caeo.2020.100017

Lindeman, K. W., Jabot, M., & Berkley, M. T. (2013). The role of STEM (or steam) in the early childhood setting. Advances in Early Education and Day Care, 17, 95–114. https://doi.org/10.1108/S0270-4021(2013)0000017009

Marsh, J., Plowman, L., Yamada-Rice, D., Bishop, J., Lahmar, J., & Scott, F. (2018). Play and creativity in young children’s use of apps. British Journal of Educational Technology, 49(5), 870–882. https://doi.org/10.1111/bjet.12622

Nacher, V., Garcia-Sanjuan, F., & Jaen, J. (2016). Interactive technologies for preschool game-based instruction: Experiences and future challenges. Entertainment Computing, 17, 19–29. https://doi.org/10.1016/j.entcom.2016.07.001

Peter, J., Kühne, R., & Barco, A. (2021). Can social robots affect children’s prosocial behavior? An experimental study on prosocial robot models. Computers in Human Behavior, 120(January), 106712. https://doi.org/10.1016/j.chb.2021.106712

Strawhacker, A., Verish, C., Shaer, O., & Bers, M. U. (2020). Designing with Genes in Early Childhood: An exploratory user study of the tangible CRISPEE technology. International Journal of Child-Computer Interaction, 26, 100212. https://doi.org/10.1016/j.ijcci.2020.100212

Suwarsono, R. M., & Muhid, A. (2020). Pengaruh Kegiatan Robotika Terhadap Keterampilan Berpikir Kreatif Siswa Usia SD. Jurnal Pendidikan Dasar Nusantara, 6(1), 136–146. https://doi.org/10.29407/jpdn.v6i1.14555

Zahra, P., Yusooff, F., & Hasim, M. S. (2013). Effectiveness of Training Creativity on Preschool Students. Procedia - Social and Behavioral Sciences, 102(Ifee 2012), 643–647. https://doi.org/10.1016/j.sbspro.2013.10.782

Downloads

Published

31-01-2023

How to Cite

Nurjanah, N. E., & Choirunnisa. (2023). Robotics For The Development of Preschool Children’s Creativity. Jurnal Smart Paud, 6(1), 1–11. https://doi.org/10.36709/jspaud.v6i1.18